Zion: The Game is a 2D video game demo I developed based on my comic book series, Zion. I created the demo via GB Studio, an open-source game creator tool for the Nintendo Game Boy.

Click on the link above to play the demo!

BACKGROUND

Zion: The Game - Title Screen

As a kid who grew up in 90's, I have a great fondness for the 8-bit & 16-bit aesthetic of video games of that era. I've always wanted to create my own game, but overcoming the challenge of learning to code was tough to get past. Not anymore with the development of GB Studio, an open source visual programming software. 
Using my comic book, Zion as a starting point, I created a 2D side scrolling game to show off Zion's powers. 
DEVELOPMENT

Zion: The Game - Storyboard Sequence

After diving into the features of the program, I created a storyboard sequence of the demo to figure out how all the elements in the game would work together. From there, I created the assets I would need for the game to function. 

GB Studio workspace

Zion: The Game - Character Sprite Sheet

Zion: The Game - Level Background

LESSONS LEARNED / NEXT STEPS
Because GB Studio uses the same development system as the original Game Boy, it's limited to the file size constraints of the system in terms of character animations, color palette, music and level design. This meant I had to be a little creative with things like repeating level elements, music loops, etc. 
Currently, the demo features one level, but I plan fleshing out the game with the multiple levels, boss fights, and power ups. From there, I'll release betas for testing, and then make the game available for purchase.
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